Part 3: Fire and Destruction
Update 3: Fire and Destruction
Music: Town Where the Bells Chime
It turns out the options are randomized. I had to replay a couple of times to get Panthers to show up again. Dammit, game.
(Cupid Arrows? Seriously? Interesting that I should stumble on that so close to Valentine's, I guess)
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Since we've completed the tutorial Shop Synthesis, Norman has a few new things we can try to make. I think Veola may have stuff as well, but we'll get to her a bit later. Let's try to make a drink to go with our fish, shall we?
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Karikari Liquor requires Karikari Nuts (dirt common) but lets us choose the liquid part. Well, we've only got Ale, so...
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WORTHLESS?! Jeez, that's harsh.
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Oh, that's right not only can items be used as gifts for your Mana, you can also straight up desynth them into basic elements. For example, this Karikari Liquor can be broken down into 4 Water and 3 Wood. There's no need to do that since those elements are super common, but it can be worth doing if you find a relatively common item that contains a relatively rare element.
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Oh hey, it looks like we keep Key Items and normal items in the same menu.
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Since we've learned about JUMPing, let's check out the upper part of Kavoc. While our home base is the main attraction, there's also a weapon store up here that's worth checking out.
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Loser: The Meuniere at this store is unmatched. Oh, man...This Meuniere couldn't be any sweeter. I'd like to fill my house with this scent.
Uh...huh...
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Hagel has a few upgrades for Klein, including some elemental canes for magic or a mace for hardcore physical damage. Meanwhile, this weapon offers Lita an attack AND defense boost, at the expense of dunking her speed a bit. Eh, she's already pretty fast, I think we can afford that for now.
He also has some crossbows and swords. I guess we'll have to find some new party members to use those.
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Music: Popo's Pleasant Money Lecture
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I'm gathering that this game's tutorials take a Saturday Morning Cartoon approach to violence.
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Thug: I got a message for yous. Go to da cathedral.
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Thug: He's at da place. You'll see 'im there.
The messenger walks out of the house.
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The NPCs talking about shops is kind of neat, but it's offset by how awkward the Mad Libs style line generator works. Sometimes you get nonsense sentences like this. The man next to this lady has a similar line, I love the Meuniere because it's so deadly odor...
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Music: The Name's Beggur!
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Music: And Fate Was Changed
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Klein pauses for just a moment...
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...and rushes Beggur.
It's ineffective because Klein has, like, no stopping power. But still, it's a nice effort.
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The mooks walk toward Klein and Lita and thus toward the Fire Mana...
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Music: Klein and His Pleasant Friends
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And we've got party member number three! We've finally got a full battle team, and just in time for our first dungeon-esque locale.
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Music: Waterdrop Waltz
Oh yeah, somebody mentioned the barrels. When you approach a barrel and examine it, one of your party members will yell the world BARREL! Sometimes you get items (the game will give you an actual examine prompt for these). It's weird but charming.
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Kavoc's Sewers are inoffensive as sewer levels go. There are a few paths but it's a smallish area and the encounter rate seems reasonable enough.
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In fact, I might even go so far as to say I actually LIKE the sewers, simply because it's a nice little microcosm of exploration gimmicks. The path from the entrance to the exit is free of obstacles, but there are side paths that have various things we can't get over or around, and we'll be able to explore more and more as we progress through the game.
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Oh, I guess I better talk about Delsus a little. At the moment, Delsus seems like Lita but a little better, having similar speed and a bit more power and durability. However, bear in mind that he's got three levels on her and he has a speed booster equipped (while her new weapon slows her down), so his stat gains aren't as universal as they may seem. He also has garbage magic resistances (his accessory also boosts his cold resist by a lot, so that's usually lower), but his magic attack and MP stats aren't completely dire at least.
In the long run, I recall Delsus being more of a jack of all trades type, and he's got a few nifty abilities that he'll learn over time. But we'll get to those when we get to those.
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I have no idea what this sign is trying to tell me.
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Delsus' crossbow attack also has an area of effect, somewhat inverted from Lita's. From our perspective, he can hit enemies to the left of his target, and just the tiniest bit above or below them. I guess it simulates his crossbow bolts going through one enemy into the others behind them or something. It's not quite as significant as Lita and Klein's areas of effect, but it's still useful.
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I will destroy all the boxes
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Sometimes we'll stumble across raw mana. These are items that can be desynthed into huge amounts of Elements, but they have another function that we'll learn about later. For now, I recommend saving all of them.
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Lita hit level six and learned a new move. Force Blast is magic based, and despite Lita's pitiful magic stat it's quite powerful. It even has a large area of effect, so it works against multiple enemies.
It's also ludicrously expensive, costing 22 of Lita's currently 26 MP. That's a bit of a problem right now, but maybe I can make it more manageable when I can find/synthesis MP restorative items or get MP boosting equipment or something.
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The exit of the sewers leads to the back room of Lyla's grocery store. I don't really know why she has a stairwell in her backroom (and bedroom, from the looks of it) that leads to a filthy, monster infested shithole, but I'm suddenly much less inclined to buy stuff from her.
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Yeah, they'll never look for us there!
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Music: Popo's Pleasant Money Lecture
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Sometimes we can trigger brief conversations by talking to our other party members at the base. They can be pretty neat, so I'll try to check up with them often.
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Despite Delsus' warning, there's really no need to rush out of Kavoc yet Lake Forwel is simply where the next event is.
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Music: Revelation (Introduction)
We can even stroll right back into Alkavana headquarters without any worries. Also, the chapel gets it's own song for some reason, I guess because it's a fancy place.
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Music: And yet more Waterdrop Waltz
Now that we've got Uru and his Destruction Blast, we can explore the sewers a little more. There are a couple new treasures to get that were blocked off by purple blocks before.
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Sadly, there are more indestructible blocks that prevent us from reaching the next area. I wonder how we can get around those?
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My characters leveled a bit more while I was exploring. Klein is getting an awful lot of defense from his levelups considering he's a caster. I remember him being quite flimsy, though. Perhaps this is just to help him survive the earlygame until he gets more Mana Items or something.
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Oops, looks like I electrocuted Klein. What's this buildup of electricity doing in a sewer, anyway? Regardless, we can't get through to the goodies on the other side yet.
I think that's it for the sewers for now. Let's spend some time with our Mana.
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Uru can handle three elements. Obviously he works best with Fire, but he can also manage Light and Power elements (at hefty multipliers). Now that he's here to help, we can make those Herbal Drops.
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Oh, yeah, Mana tend to have pretty middling love and energy when they first join, so shower them with gifts! I have some mushrooms from the sewers that Uru seemed to like well enough. We'll give him some more stuff later.
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All right, time to get out of here.
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Mysterious British Gentleman: Don't worry, there are still ways to make use of him if he refuses to join us. So, the Lineage of Iris...I have plans for the girl, as well.
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This little spot unlocks alongside Lake Forwel. There's really nothing to do here yet, but we'll be back in a bit.
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Music: Lakeside
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When will the errands end? Oh well, let's check out that chest next to Gemlis.
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Unfortunately, we can't make more Sleepaids without a Mana who can handle Spirit. Perhaps we'll meet such a Mana soon.
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There's not much else to note about this place. A couple raw Mana, a save point...exciting times.
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There are two paths between Kavoc and Lake Forwel. One of them contains this field. These places are worth stopping by, because sometimes they contain treasure, or even...
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Growloons!
Besides contributing to the murder the Growloons sidequest, Klein can extract one Holy and one Evil Element from them. We have no use for these yet, but I'm sure they'll be nice to have later.
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Fade out/in (?)
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Lita starts to walk offscreen.
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Music: Village of Snow and Glass
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And the scene just kind of ends there. All right, then?
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The lady knight storms off back towards Kavoc.
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Man, I forgot how many characters get introduced all at the beginning here. Anyway, the (somewhat poor quality) Stained Grass is up in the treetop here.
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That's good to know, I guess, if we ever need any more Stained Grass.
(it's actually pretty useful stuff)
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Gemlis hands over 325 Cole.
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Gemlis actually sells stuff, by the way. I bought him out of Fish Islands on principle. Those things are just ~adorable~.
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Well, that should do for today. Jon me next time at the outdoor Theater, when the plot's gears finally start to spin into motion...